Have you played Expedition 33 yet? That game is dripping French culture in every fibre of its being. What separates it though from recent Chinese content like WuKong and Nezha 2, is that the French culture is still made accessible for a global audience. Black Myth Wukong's story for example is basically incomprehensible for people who don't have a scholar's knowledge of Journey to the West or Buddhist mythology, same with Nezha 2 to an extent.Nah they just need to stop beating the dead horse of Chinese mythology for content. Expedition 33 was a self contained story which wasn't overly reliant on french culture.
There's plenty of modern Chinese life experience that can translate to a relatable medium for gamers to emphasise to, Chinese studios just need to take the leap.
To Be a Hero X seems to being do fine internationally, but I'm seeing that Mainland Chinese animation fans actually think its pretty mid. Its the same story with Link Click, where international audiences seem to like it a lot more than Mainlanders do.On the other side, though, our animations have finally been popping off. To Be Hero X is currently doing extremely well both domestically and internationally.
With Wukong and Chinese culture in general, my opinion is that those who like it will like it enough to put in the effort to learn. It's why wuxia is surprisingly popular and well-known to the Western audience. First-time readers will not know what the heck is going on, nor understand the pacing or even the culture behind it, but people still flock to it. Just give it time, learning and understanding take years to work and constant showing. As more Chinese games pop out, the audience will naturally increase. Especially if they are good in quality like Wukong.Have you played Expedition 33 yet? That game is dripping French culture in every fibre of its being. What separates it though from recent Chinese content like WuKong and Nezha 2, is that the French culture is still made accessible for a global audience. Black Myth Wukong's story for example is basically incomprehensible for people who don't have a scholar's knowledge of Journey to the West or Buddhist mythology, same with Nezha 2 to an extent.
The problem is that the incomprehensibility is what a lot of Chinese cultural chauvanists like, since they claim Chinese culture after being maligned for so long deserves to be portrayed in an unadultered form. But with how dense Chinese culture is and how the world still has little exposure to it, I don't think putting different coats of paint on it to make it palatable just like the gacha companies, do is in anyway bad. But as always, with a market of China's size if creatives can make bank in China alone the need to appeal to foreign audiences has never been there.
To Be a Hero X seems to being do fine internationally, but I'm seeing that Mainland Chinese animation fans actually think its pretty mid. Its the same story with Link Click, where international audiences seem to like it a lot more than Mainlanders do.
Looks fire, here's with English subtitles. Netease has also proven they can make AAA with Marvel Rivals, so high hopes.
If some of the trailer are gameplay, the game would be more like Hellblade 2 than God of War or Uncharted.