Chinese Video/Computer Games

Aniah

Senior Member
Registered Member
Only the Initiative is shut. It was a 20 person managing studio that never shipped a game in 7 years.

SOD3 is fine.

I was expecting way more studio closures based on the rumors.

1st party AA development never made sense given the glut of Indy studios you can contract ala the Clair Obscure devs.
I just read more on it, and SD3 seems to be fine, which is good, but unfortunately, they were also hit with the layoffs. My expectations for this game have plummeted. I don't think it will live up to the 6+ year development.

As for the Initiative's PD3, wtf was going on internally? 7 years and nothing. I just found out that last year's trailer was completely fake, and they didn't even have a foundation to work on. It would've taken them another 3 years minimum from today for there to be anything substantial. Absolute incompetence at the highest level. I used to think Bethesda was incompetent, but this makes them look like a top-notch studio.
 

BlackWindMnt

Major
Registered Member
I just read more on it, and SD3 seems to be fine, which is good, but unfortunately, they were also hit with the layoffs. My expectations for this game have plummeted. I don't think it will live up to the 6+ year development.

As for the Initiative's PD3, wtf was going on internally? 7 years and nothing. I just found out that last year's trailer was completely fake, and they didn't even have a foundation to work on. It would've taken them another 3 years minimum from today for there to be anything substantial. Absolute incompetence at the highest level. I used to think Bethesda was incompetent, but this makes them look like a top-notch studio.
Wasn't Initiative that AAAA meme studio. It really feels like too many chefs in a too crowded kitchen. I feel the same thing will happen at META new AI lab. You want 2~3 top talent for the direction and vision and a team who wants to work on that vision. Not 10~25 top talent having 4~5 directions and visions pulling the team into multiple opposite directions.
 

delta115

Junior Member
Registered Member
I believe the reasons that western based developer isn't doing to well now came from DEI hired practice. Instead of select the best, the have to fit the quota of racial or genders.

Game development usually took around 2-4 years with some that could be around 5-6 depend on the scope. Now we have 10 years that end up with nothing to show for. Peoples like to blame that on more complexity of engine and gameplay but is it? I hardly see any different between gameplay today compared to what released 10 years ago. Hell, animation or gameplay of some video game today are even worse than 10 years ago.

Meanwhile, Chinese developer are start to catch up real quick to fill the gap in AA & AAA. Wonder when US start to banned Unreal Engine or Chinese video game in general out of "National Security" concern.
 

Eventine

Junior Member
Registered Member
It's not due to diversity & inclusion hires. It's just due to the general inefficiency of Western workers & production pipelines - similar to the problem they have in manufacturing. It's only avoided in tech. because they hire so many foreign engineers and scientists, but the games industry can't get away with as many foreign workers because it doesn't pay well enough or want to sponsor so many H1bs. Even still most of their art is contracted out to countries in Asia and South America because they are cheaper and better.

Chinese companies are rising in gaming because they treat the game development business the same way they treat the manufacturing business - maximize production efficiency and speed. Western companies thought this method would never work because games are "creative" and you need "time for creativity." They're not totally wrong about that, but where they missed is that taking a decade to make a game just normalizes production inefficiencies and laziness. It doesn't matter if your game is creative and praised if it takes you 10 years and 5x the budget - you're going to lose money regardless.

Chinese games are fast to market and efficient to produce, and most of the time, they make enough money to sustain the development team. That is what matters when you're just getting started. Of course, I'd like to see more creativity and IP development as the industry matures, but that's almost inevitable - if there's five hundred companies making similar games, the only way you'd be able to differentiate yourself is by investing in creativity and IP. That comes later, for now the Chinese industry is and should be focused on creating the most efficient game production pipeline ever and training up a large pool of talent.
 
Last edited:
Top