Video/Computer Games


zhangjim

Junior Member
Registered Member
I got hooked on Civ 6 recently. There are some things that are a definite improvement over earlier entries. The Chinese unique unit is now the Crouching Tiger, an actual historical Ming Dynasty weapon, instead of the old fictional chu-ko-nu. Qin Shihuang also speaks in classical Chinese, which was a very nice touch.

Unfortunately the series is still heavily Western centric. The description of the eras are based on European culture. Fully half of the playable civilizations are European, or of European culture. The civics are the worst offenders: there's a civic called colonialism!

Policies like serfdom and colonial offices are fine, because you can choose not to use them. A civic, however, is part of the tech tree and you have to get them. This is a real slap in the face to those cultures who have suffered from the depredations of European colonialism.

Colonialism also allows you to declare colonial warfare, which results in lesser warmonger penalties. This is an amusing though perhaps unintended reflection of Western culture's lack of concern over their own warmongering.

Finally, it looks like Mao Zedong is not going to be in Civ 6 at all. The new Rulers of China pack features Yongle, another version of Qin Shihuang, and Wu Zetian.

Personally, I miss leading China to world domination as Chairman Mao.
I don't like Civilization series very much. There is too much randomness, I think the geographical environment is an important factor determining the characteristics of civilization.
Once players are assigned to a bad map in the game, they often choose to restart the game. Because the characteristics of many civilizations are closely related to the geographical environment, although the game makers guarantee that there will not be too much deviation through preset values, once the terrain is slightly unsatisfactory, it will mean that the game will be very difficult.

The most important thing is that this game has nothing to do with history. All its design elements are for the game.
Unfortunately, this kind of game is doomed to be monopolized by a few manufacturers. Although "Humankind" is ambitious, it is still not able to compete with Civilization series. However, this game has some advantages in the design of the evolution of civilization.

Paradox Interactive obviously has a completely different idea,they prefer to focus on specific historical periods. Of course, they also repeatedly violated CPC's political correctness and were strictly restricted.
Although I very much hope that China can produce the same works, the serious crime of "historical nihilism" is enough to keep any game producer away from the historical theme - after all, history is a fact that has happened, and no other possibility of assuming history is allowed.
 

solarz

Brigadier
I don't like Civilization series very much. There is too much randomness, I think the geographical environment is an important factor determining the characteristics of civilization.
Once players are assigned to a bad map in the game, they often choose to restart the game. Because the characteristics of many civilizations are closely related to the geographical environment, although the game makers guarantee that there will not be too much deviation through preset values, once the terrain is slightly unsatisfactory, it will mean that the game will be very difficult.

The most important thing is that this game has nothing to do with history. All its design elements are for the game.
Unfortunately, this kind of game is doomed to be monopolized by a few manufacturers. Although "Humankind" is ambitious, it is still not able to compete with Civilization series. However, this game has some advantages in the design of the evolution of civilization.

Paradox Interactive obviously has a completely different idea,they prefer to focus on specific historical periods. Of course, they also repeatedly violated CPC's political correctness and were strictly restricted.
Although I very much hope that China can produce the same works, the serious crime of "historical nihilism" is enough to keep any game producer away from the historical theme - after all, history is a fact that has happened, and no other possibility of assuming history is allowed.

I had actually been thinking about a civ-like 4X game with a Chinese history background, and I think the best option would be a game based on the Spring and Autumn and Warring States era. You can choose one of the famous States, or maybe a famous leader. You can research tech, and hire the myriad of famous people in this period. Maybe you could be King Wuling of Zhao, and hire Wu Zixu as your general, or you could follow one of the philosophies from the Hundred Schools of Thought.
 
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