Chinese Video/Computer Games

Tam

Brigadier
Registered Member
Arknights Endfield officially coming out in January 22.


Hoyoshills and Kurobots are already doomposting with negative reviews so this must be good. Just to clear the air, the gacha system is the same as in Arknights and makes no sense comparing it to Genshin or WuWa and calling it oppressive.

The game has different mechanics including a strategic base builder and altogether has a distinct identity from games inspired by Genshin.
 

cookiez

Junior Member
Registered Member
Hoyoshills and Kurobots are already doomposting with negative reviews so this must be good. Just to clear the air, the gacha system is the same as in Arknights and makes no sense comparing it to Genshin or WuWa and calling it oppressive.
Gacha Grail and its consequences have been a disaster for the gacha community. They keep insisting that if the game isn't a male-lead harem slop, then it will fail because apparently they (straight, conservative, right-wing men) are supposedly the "target audience". Arknights has always been progressive when it comes to writing about social issues and it shouldn't come as a surprise for anyone who has read the game's numerous stories. Pic related.
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Arknights Endfield officially coming out in January 22.
For anyone interested in the game, you can get Eyjafjalla Ardelia as part of the beginner sign-in campaign. Hopefully she will be just as powerful in Endfield as she was in Arknights.
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Nevermore

Junior Member
Registered Member
The Chinese mobile gaming community is essentially a vast, indescribable chaos—filled with smear campaigns, verbal abuse, rumors, and discrimination. Every successful mobile game faces widespread attacks before and after its release. Take Genshin Impact, for example: it endured organized, extensive smear campaigns orchestrated by other internet companies around its launch.

Beyond this, ideological divides persist—such as gender-based conflicts. Male-oriented games face attacks from extreme female players, while neutral-themed games are targeted by extremists from both sides.

Well, it's quite a mess. Let's just focus on the games themselves.
 

VishwaguruSteak

New Member
Registered Member
Gacha Grail and its consequences have been a disaster for the gacha community. They keep insisting that if the game isn't a male-lead harem slop, then it will fail because apparently they (straight, conservative, right-wing men) are supposedly the "target audience".
Gacha Grail is like a weak Western version of the If Male, No Play dudes on Tieba. China's the ground zero for most gacha drama aside from calls for diversity that you'd mostly find in the West. I don't think the Chinese devs even care about Gacha Grail when their home market is full of incel vs femcel pvp.

I feel sorry for the gacha devs who have to deal with this toxic maelstrom
 

Eventine

Senior Member
Registered Member
Arknights Endfield officially coming out in January 22.


Hoyoshills and Kurobots are already doomposting with negative reviews so this must be good. Just to clear the air, the gacha system is the same as in Arknights and makes no sense comparing it to Genshin or WuWa and calling it oppressive.

The game has different mechanics including a strategic base builder and altogether has a distinct identity from games inspired by Genshin.
Let's not fall into the trap of gaming tribalism by viewing it through the lens of zero sum fan community wars.

Actually, this is one of my biggest pet peeves. China should welcome healthy competition between gaming companies and discourage market monopolies that lead to complacency and stagnation. Mihoyo's absolute dominance in the gacha space was not healthy (any more than Tencent's monopoly was earlier), and the rise of Kuro Games and WuWa actually helped the Chinese industry reach greater heights, as Kuro had to compete against an entrenched Mihoyo monopoly and so was forced to do better, as indicated by the truly AAA anime style they developed.

The same will be true, hopefully, for this new game and Hypergryph helping drive industry quality and competence even higher. If there is to be any zero sum competition, let it be at the cost of foreign game companies. Chinese companies should be encouraged to set their sights on the global gaming market and to compete for market share from American and Japanese companies, rather than engage in endless domestic bickering and in fighting.
 
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jiajia99

Junior Member
Registered Member
Let's not fall into the trap of gaming tribalism by viewing it through the lens of zero sum fan community wars.

Actually, this is one of my biggest pet peeves. China should welcome healthy competition between gaming companies and discourage market monopolies that lead to complacency and stagnation. Mihoyo's absolute dominance in the gacha space was not healthy (any more than Tencent's monopoly was earlier), and the rise of Kuro Games and WuWa actually helped the Chinese industry reach greater heights, as Kuro had to compete against an entrenched Mihoyo monopoly and so was forced to do better, as indicated by the truly AAA anime style they developed.

The same will be true, hopefully, for this new game and Hypergryph helping drive industry quality and competence even higher. If there is to be any zero sum competition, let it be at the cost of foreign game companies. Chinese companies should be encouraged to set their sights on the global gaming market and to compete for market share from American and Japanese companies, rather than engage in endless domestic bickering and in fighting.
Waiting on starsand islands release on the 1st of February 2026. If that turns out to be good, then I can say China would’ve made a successful incursion into the farming/life simulator space. The last real game in that area is Rune factory Guardians of azuma, if this game does good, then I can say that unless Japan lifts its game, China will eventually take the global gaming market from them cause really with the current economic woes that Japan is suffering right now, China has the golden opportunity to strike out even harder then before
 
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