Chinese Video/Computer Games

solarz

Brigadier
You haven't seen the stuffs in GFL2 yet mate, trust me.

It looks like GFL2 publisher uses a Japanese subsidiary. This is evidently a case of self-censorship due to various reasons, as opposed to government mandated policy.

I seem to remember that Snowbreak came under attack by online feminists a while back.
 
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Stealthflanker

Senior Member
Registered Member
I seem to remember that Snowbreak came under attack by online feminists a while back.

Yep.. someone told me about it. Fortunately those kind jumped ship, EN VA left but.. no big deal. I alos heard that Snowbreak did suffer from internal writing sabotage, that their story writers was carrying agenda. But CN playerbase smelled it raising voice and well Seasun listened and fired them. Story got rewritten, tho im still wonder on the full story tho.

You haven't seen the stuffs in GFL2 yet mate, trust me.
I saw Nikketa outfit and Qiuhua. But given the situation with Klukai gacha tho..im holding my spending.
 

solarz

Brigadier
You haven't seen the stuffs in GFL2 yet mate, trust me.

I tried searching for GFL2 scenes, but what I found was pretty tame compared to Snowbreak.

Yep.. someone told me about it. Fortunately those kind jumped ship, EN VA left but.. no big deal. I alos heard that Snowbreak did suffer from internal writing sabotage, that their story writers was carrying agenda. But CN playerbase smelled it raising voice and well Seasun listened and fired them. Story got rewritten, tho im still wonder on the full story tho.

The story in Snowbreak is very uneven, chapters are written by different authors, and it's very obvious, especially after chapter 10. The whole "yet another girl falls in love with the Adjutant for no apparent reason" plot is getting pretty tiring, but the first 10 chapters are pretty solid, the special chapter "Blossom in Ruins" is very good, and my personal favorite is Suspense in Skytopia. Other good ones include the Fifth Research Institute and the Yehrus story arc.
 
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Eventine

Senior Member
Registered Member
Chinese developers should be paying attention to the wild success of Hollow Knight: Silk Song. The current competition in the Chinese industry over ever higher production qualities and AAA graphics is, IMO, not sustainable. Creative games with deep, addictive gameplay can be just as successful as AAA titles at a fraction of the cost.

Also, recently it was revealed by a Tencent VP that in the last year alone, there was 60,000 new games on mobile and 19,000 on Steam, for a total of ~79,000 games in a single year or ~6,600 per month. The Chinese government should accelerate (possibly with AI) the rate at which they approve licenses, or even just automatically approving new titles from domestic developers who have gotten at least one title approved before under an "innocent until proven guilty" system.

Yes, there will be the rare bad actor - and they should be severely punished for violating Chinese content laws - but IMO the current approval process is still too slow and holding the Chinese gaming industry back. In August, just 166 new Chinese games were approved against ~6,500 new games released in the global market. This is just too few relative to the size of the creative potential of China's population and leads to monopolization of talent & market by a few companies in China and a reduced market share globally.
 

Aniah

Senior Member
Registered Member
Chinese developers should be paying attention to the wild success of Hollow Knight: Silk Song. The current competition in the Chinese industry over ever higher production qualities and AAA graphics is, IMO, not sustainable. Creative games with deep, addictive gameplay can be just as successful as AAA titles at a fraction of the cost.

Also, recently it was revealed by a Tencent VP that in the last year alone, there was 60,000 new games on mobile and 19,000 on Steam, for a total of ~79,000 games in a single year or ~6,600 per month. The Chinese government should accelerate (possibly with AI) the rate at which they approve licenses, or even just automatically approving new titles from domestic developers who have gotten at least one title approved before under an "innocent until proven guilty" system.

Yes, there will be the rare bad actor - and they should be severely punished for violating Chinese content laws - but IMO the current approval process is still too slow and holding the Chinese gaming industry back. In August, just 166 new Chinese games were approved against ~6,500 new games released in the global market. This is just too few relative to the size of the creative potential of China's population and leads to monopolization of talent & market by a few companies in China and a reduced market share globally.
I agree, but want to point out that the Chinese people have been desperately asking for a domestic AAA game for decades by this point. It's why Black Myth Wukong was so successful. I think most AAA games that do badly and got us to question their sustainability were only because they are really ass. Like, 400 million for Concord, which would've never been made in China, or the fuck up with suicide squad, kill the Justice League, which cost 200 million. All these major failures with big-budget games within the last 5-7 years are from games that are mismanaged and creatively sabotaged by mentally unwell people.
 
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