You haven't seen the stuffs in GFL2 yet mate, trust me.I don't think there's any reason to look much deeper, the uncensored stuff they have is pretty risque.
You haven't seen the stuffs in GFL2 yet mate, trust me.I don't think there's any reason to look much deeper, the uncensored stuff they have is pretty risque.
You haven't seen the stuffs in GFL2 yet mate, trust me.
I seem to remember that Snowbreak came under attack by online feminists a while back.
I saw Nikketa outfit and Qiuhua. But given the situation with Klukai gacha tho..im holding my spending.You haven't seen the stuffs in GFL2 yet mate, trust me.
You haven't seen the stuffs in GFL2 yet mate, trust me.
Yep.. someone told me about it. Fortunately those kind jumped ship, EN VA left but.. no big deal. I alos heard that Snowbreak did suffer from internal writing sabotage, that their story writers was carrying agenda. But CN playerbase smelled it raising voice and well Seasun listened and fired them. Story got rewritten, tho im still wonder on the full story tho.
Is this game fun?Google is censoring Azur Lane for skimpy outfits.
Is this game fun?
I agree, but want to point out that the Chinese people have been desperately asking for a domestic AAA game for decades by this point. It's why Black Myth Wukong was so successful. I think most AAA games that do badly and got us to question their sustainability were only because they are really ass. Like, 400 million for Concord, which would've never been made in China, or the fuck up with suicide squad, kill the Justice League, which cost 200 million. All these major failures with big-budget games within the last 5-7 years are from games that are mismanaged and creatively sabotaged by mentally unwell people.Chinese developers should be paying attention to the wild success of Hollow Knight: Silk Song. The current competition in the Chinese industry over ever higher production qualities and AAA graphics is, IMO, not sustainable. Creative games with deep, addictive gameplay can be just as successful as AAA titles at a fraction of the cost.
Also, recently it was revealed by a Tencent VP that in the last year alone, there was 60,000 new games on mobile and 19,000 on Steam, for a total of ~79,000 games in a single year or ~6,600 per month. The Chinese government should accelerate (possibly with AI) the rate at which they approve licenses, or even just automatically approving new titles from domestic developers who have gotten at least one title approved before under an "innocent until proven guilty" system.
Yes, there will be the rare bad actor - and they should be severely punished for violating Chinese content laws - but IMO the current approval process is still too slow and holding the Chinese gaming industry back. In August, just 166 new Chinese games were approved against ~6,500 new games released in the global market. This is just too few relative to the size of the creative potential of China's population and leads to monopolization of talent & market by a few companies in China and a reduced market share globally.
The current competition in the Chinese industry over ever higher production qualities and AAA graphics is, IMO, not sustainable.