Chinese Video/Computer Games

bsdnf

Senior Member
Registered Member
Souls like games... Again and again. 90% Chinese game is low quality souls like game. Why chinese game studios cannot make original gameplay and idea?
Because Soulslike games offer a clear and simple template for small to medium-sized teams to learn from and emulate. Hidetaka Miyazaki created it with an extremely limited budget and refined it through multiple games, avoiding many high-cost and technically demanding features.

A skilled combat designer can implement a basic Soulslike boss fight demo in UE5 in a day, while adjusting camera parameters for a DMC style game could take him more than a month.
 
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meedicx

New Member
Registered Member
Core gamers online are typically the hardest to please and spend the least money. Chinese game devs should absolutely ignore whiners complaining about too much souls-like and eastern fantasy settings.

There is a heavily underserved Chinese audience for ancient Chinese setting high quality AA/AAA single player games. We are nowhere close to being saturated. These games are not meant for you if you're complaining about them being the same. In western game show cases, there's usually games set in medieval europe (ex. Fable in the most recent xbox showcase or Divinity at TGA) but you don't see many whiners online about how this setting is tired.

There are also many non-3P Action type Chinese single-player games being developed, but they typically get less attention overseas.

Sword and Fairy 4 remakeTurn-based RPG
Pillow Sword SongTurn-based RPG
Mandate OrderSimulation / Management
Bustling WorldSimulation / Management
Showa American Story3rd Person Shooter
Project Retrograde3rd Person Shooter
Indomitable Spirit3rd Person Shooter
7 Days Salvation3rd Person Shooter
Exiledge3rd Person Shooter
End of OverlordFirst Person Shooter
Fourteen Years of FlameFirst Person Shooter
The DefiantFirst Person Shooter
FSA DrivingRacing
Loulan: The Cursed SandsTop Down ARPG
Reblade: The Death SpiralTop Down ARPG
Of Peaks and TidesOpenWorld SurivalCraft
 
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bsdnf

Senior Member
Registered Member
Here's a list of the top 20 best selling Chinese single player games on Steam in 2025:
Please, Log in or Register to view URLs content!

There is quite the variety of genres and only 2 are souls-like games.
However, if you narrow to games with sales exceeding 100 million RMB, two of the four games are Souls-like, and one of them (WUCHANG) even has the highest sales revenue, potentially approaching 400 million RMB including the XGP buyout price.
 

TPenglake

Junior Member
Registered Member
Nothing too ground breaking. Second game is already being called a Phantom Blade Zero derivative though it looks quite different when you look past the surface. First game has some unique visuals; third game looks like a Souls game but with aerial combat.

I'd like to see more bold, original settings and ideas. The historical fantasy angle is pretty played out by now (but that was the case in Chinese TV as well, yet they kept getting made, so I don't know).
How can you say its saturated when the only such game to have come out is Black Myth Wukong and PBZ has yet to be released? You can say that Chinese anime style gacha games at this point are saturated, but combat games set in ancient China are still a rich territory to be explored. Especially since lets be real, BMW didn't exactly do that good of a job promoting traditional Chinese culture to the world since that game was made for people who've already read Journy to the West and are familiar with the WuKong mythology. So yes, I do want more of such games to come out and build a foundation that would lead to non-Chinese being more interested in China's history and traditions the same way they are for feudal Japan.

Chinese game development is still in its infancy, so its a given devs are going to build based on what's familiar. Once the sector takes off and there's enough financial capital, and when the numbers do in fact show people are getting sick of traditional settings, that's when game devs have the freedom to experiment and explore new worlds.
 
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meedicx

New Member
Registered Member
However, if you narrow to games with sales exceeding 100 million RMB, two of the four games are Souls-like, and one of them (WUCHANG) even has the highest sales revenue, potentially approaching 400 million RMB including the XGP buyout price.

And there's nothing wrong with this. There's clearly strong demand for souls-like games and many people including myself are huge fans. That doesn't mean games in other genres don't sell and aren't being made.

Call of Duty has been the top selling US video game every year for the past 15 years (except last year which flopped and lost the crown to Battlefield 6 another very similar game). But this doesn't stop US video game developers from making games that sell well in other genres.
 

Eventine

Senior Member
Registered Member
Not to mention traditional Chinese culture is still a treasure trove waiting to be introduced to the world. Black Myth Wukong's way of doing so was too esoteric

How can you say its saturated when the only such game to have come out is Black Myth Wukong and PBZ has yet to be released? You can say that Chinese anime style gacha games at this point are saturated, but combat games set in ancient China are still a rich territory to be explored. Especially since lets be real, BMW didn't exactly do that good of a job promoting traditional Chinese culture to the world since that game was made for people who've already read Journy to the West and are familiar with the WuKong mythology. So yes, I do want more of such games to come out and build a foundation that would lead to non-Chinese being more interested in China's history and traditions the same way they are for feudal Japan.

Chinese game development is still in its infancy, so its a given devs are going to build based on what's familiar. Once the sector takes off and there's enough financial capital, and when the numbers do in fact show people are getting sick of traditional settings, that's when game devs have the freedom to experiment and explore new worlds.
I'm reacting to the number of such games in development. Like 70% of them are historical Chinese fantasy themed and feature Souls like combat.

Also, you can't separate live service games from retail games when they have similar gameplay styles. Where Wind Meets, Black Myth, and Wuchang has been out in China for a year+. There's also existing online games like Naraka Blade Point and Sword of Justice.

It's like everyone just decided to go and make a Souls like Chinese historical fantasy game, because Black Myth Wukong broke sales records. This is going to lead to saturation pretty quickly once these games start releasing. While a certain degree of copying and trend following is expected in the games industry, companies should realize that first movers' advantage is huge and that the key to securing phenomenal success is to be First.

Why is Counter Strike still the most successful modern shooter? Because it was first.

Why is Genshin still the most successful anime open world game today? Because it was first.

Why is From Software still the most successful overall Souls developer? Because it was first.

There's certainly room for Chinese themed adaptations of popular genres (e.g. Dark Souls -> Black Myth Wukong, League of Legends -> Honor of Kings, Battle Field -> Delta Force). And they can be very successful. But one thing you'll notice in the Chinese game industry is that there's rarely room for two very successful adaptations. The original can coexist with a Chinese adaptation (e.g. both League and Honor of Kings have their fan bases in China), but Chinese adaptations do not tend to coexist with each other (e.g. there is no Honor of Kings competitor). To survive, games have to find their own niche.
 

Nevermore

Junior Member
Registered Member
I'm reacting to the number of such games in development. Like 70% of them are historical Chinese fantasy themed and feature Souls like combat.

Also, you can't separate live service games from retail games when they have similar gameplay styles. Where Wind Meets, Black Myth, and Wuchang has been out in China for a year+. There's also existing online games like Naraka Blade Point and Sword of Justice.

It's like everyone just decided to go and make a Souls like Chinese historical fantasy game, because Black Myth Wukong broke sales records. This is going to lead to saturation pretty quickly once these games start releasing. While a certain degree of copying and trend following is expected in the games industry, companies should realize that first movers' advantage is huge and that the key to securing phenomenal success is to be First.

Why is Counter Strike still the most successful modern shooter? Because it was first.

Why is Genshin still the most successful anime open world game today? Because it was first.

Why is From Software still the most successful overall Souls developer? Because it was first.

There's certainly room for Chinese themed adaptations of popular genres (e.g. Dark Souls -> Black Myth Wukong, League of Legends -> Honor of Kings, Counter Strike -> Delta Force). And they can be very successful. But one thing you'll notice in the Chinese game industry is that there's rarely room for two very successful adaptations. The original can coexist with a Chinese adaptation (e.g. both League and Honor of Kings have their fan bases in China), but Chinese adaptations do not tend to coexist with each other (e.g. there is no Honor of Kings competitor). To survive, games have to find their own niche.
Online services with continuous updates cannot be lumped together with single-player games sold as one-time purchases.
 

Eventine

Senior Member
Registered Member
Online services with continuous updates cannot be lumped together with single-player games sold as one-time purchases.
They provide the same competition for players' money. You're vastly underestimating the degree to which live service games have eaten into & cannibalized the retail market.
 

Nevermore

Junior Member
Registered Member
They provide the same competition for players' money. You're vastly underestimating the degree to which live service games have eaten into & cannibalized the retail market.
For long-term games with continuous updates, competition should be actively encouraged. A game shouldn't be allowed to monopolize the entire market solely because of its first-mover advantage. Genshin Impact's sustained success stems from having no rivals of comparable quality for years, not from later entrants lacking competitive opportunities. Of course, online games also exhibit phenomena like the Matthew Effect—complex sociological and market issues. If a particular niche becomes overly crowded, developers will naturally seek to differentiate themselves.
 
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