I was hoping for a Chinese game console actually. After all, of the games are Chinese, the gamers are Chinese, and the electronics industry is Chinese, who needs a middle man?The alternative would be helping the sales of American game consoles.
I was hoping for a Chinese game console actually. After all, of the games are Chinese, the gamers are Chinese, and the electronics industry is Chinese, who needs a middle man?The alternative would be helping the sales of American game consoles.
Dam that art style is so nice....The only RTS i am looking forward to is some indie Russian guy developing a single player RTS game. Like some sort of grim dark C&C game.
Don’t forget the youth gaming hours restrictions are still in place since 2019. Games with deep gameplay mechanics and high time investment are essentially banned in China for younger generations, so it’s not surprising to see the generational shift to mobile casual games.My view is that these deep gameplay mechanics aren't favored by the younger generation. I once recommended StarCraft II to my friends as a starting point, but they all complained about the steep learning curve and the overwhelming sense of defeat in 1v1 matches. For investors, RTS games are also too difficult to monetize, making it hard to secure sufficient funding. Consequently, no game company is willing to take the risk of developing such titles. Globally, RTS game development has been in near-stagnation since StarCraft II. Age of Empires IV is hardly a resounding success, and Stormgate, in my view, is a poor title. Chinese companies have recently experimented with simplified RTS mobile games—essentially cartoonifying resource gathering, production, and combat—but I haven't seen any successful examples yet.
There is one problem. Where are the Chinese RTS games like Red Alert, Starcraft, Warcraft.