Chinese Video/Computer Games

OppositeDay

Senior Member
Registered Member
I've been playing Where Winds Meet for the past week. Very nice character animation and boss design. Graphics looks nice and crisp (with DLAA). Combat-wise it's a modern character action game with block, parry and i-frame dodge. The interface and progression system is a bit overwhelming for someone who's unfamiliar with modern F2P games, but still very much manageable.

I paid for monthly subscription and seasonal battle pass to support the studio, but paying didn't really change my enjoyment of the game. All I got were cosmetics and some easy to farm items.

I've been playing the CN version. I think the global version is coming in Nov.
 

Eventine

Senior Member
Registered Member
My view is that these deep gameplay mechanics aren't favored by the younger generation. I once recommended StarCraft II to my friends as a starting point, but they all complained about the steep learning curve and the overwhelming sense of defeat in 1v1 matches. For investors, RTS games are also too difficult to monetize, making it hard to secure sufficient funding. Consequently, no game company is willing to take the risk of developing such titles. Globally, RTS game development has been in near-stagnation since StarCraft II. Age of Empires IV is hardly a resounding success, and Stormgate, in my view, is a poor title. Chinese companies have recently experimented with simplified RTS mobile games—essentially cartoonifying resource gathering, production, and combat—but I haven't seen any successful examples yet.
Don’t forget the youth gaming hours restrictions are still in place since 2019. Games with deep gameplay mechanics and high time investment are essentially banned in China for younger generations, so it’s not surprising to see the generational shift to mobile casual games.

To catch the widest audience while not leading to gaming addiction, new Chinese games are all built with limited time investment and grinding in mind.
 
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