One complaint I have with the Paradox series is the historical determinism that is present in all their games. Because the fundamental systems the games are built on are biased towards this view, even their more sandboxy games result in nonsensical scenarios.I don't like Civilization series very much. There is too much randomness, I think the geographical environment is an important factor determining the characteristics of civilization.
Once players are assigned to a bad map in the game, they often choose to restart the game. Because the characteristics of many civilizations are closely related to the geographical environment, although the game makers guarantee that there will not be too much deviation through preset values, once the terrain is slightly unsatisfactory, it will mean that the game will be very difficult.
The most important thing is that this game has nothing to do with history. All its design elements are for the game.
Unfortunately, this kind of game is doomed to be monopolized by a few manufacturers. Although "Humankind" is ambitious, it is still not able to compete with Civilization series. However, this game has some advantages in the design of the evolution of civilization.
Paradox Interactive obviously has a completely different idea，they prefer to focus on specific historical periods. Of course, they also repeatedly violated CPC's political correctness and were strictly restricted.
Although I very much hope that China can produce the same works, the serious crime of "historical nihilism" is enough to keep any game producer away from the historical theme - after all, history is a fact that has happened, and no other possibility of assuming history is allowed.
Oriental Empires, this should be the closest game to your requirements, but there are only two or three people in the production team, so this game is not perfect.I had actually been thinking about a civ-like 4X game with a Chinese history background, and I think the best option would be a game based on the Spring and Autumn and Warring States era. You can choose one of the famous States, or maybe a famous leader. You can research tech, and hire the myriad of famous people in this period. Maybe you could be King Wuling of Zhao, and hire Wu Zixu as your general, or you could follow one of the philosophies from the Hundred Schools of Thought.
This is a very difficult task for the game production team: players always seem to complain that other regions without their own intervention have not developed normally according to the historical trend.One complaint I have with the Paradox series is the historical determinism that is present in all their games. Because the fundamental systems the games are built on are biased towards this view, even their more sandboxy games result in nonsensical scenarios.
In general, this is very difficult, because it needs to be tried and improved constantly, and the pressure of political censorship makes the attempt a high-risk behavior.For China to produce the same work, they would need to resolve that conflict in order to move past the historical nihilism generated. Dropping the Great Man aspects would push the game closer to the Koei Romance of the Three Kingdoms series (forcing RPG-style character stories rather than any big picture). Dropping historical determinism would push the game closer to the likes of Civilization. For the "historical" player, neither of the two options are appealing. It's not a particularly easy conflict to resolve without devolving the game into either category. I don't think it'll happen any time soon and if it does it will not resemble the Paradox games at all.
I always wanted more Chinese focussed The Settlers/city builder games. Think Rise of the Middle Kingdom with modern graphics and animation. There's something really relaxing creating, maintaining and expanding supply chains.