At the risk of being inflamitory, this is absolutely to be blamed on the central government considering all of European, American, Japanese, and even Korean culture are prominent internationally because their respective governments devoted considerable resources in promoting it. Yet here we are, having a discussion about Chinese culture and media that most Chinese people don't even realize exists.
It's frustrating to discuss the success or failures of China cultural exports because it's 100% vibe based. Any datapoint gets played up or played down depending on personal preferences. People may also have different interpretations of the concepts of cultural exports and soft power and that also sometimes derails the conversation.
Someone should try to make an objective index, otherwise it devolves into arguments like "Genshin is too Japanese or mobile games don't count as soft power"
I wonder if it would be like the auto industry. China had silently developed the world's largest car market AND the world's dominant reservoir for auto parts. No one knew this until five years ago and then in a period of just four years it shot to the top of the world:
If the underpinnings are there then things could happen very quickly once the ball gets rolling. Like autos, China has the world's largest gaming, animation and drama industries. The largest short film and other new age media beginning with Douyin/Tik Tok.
As well as the 2nd largest traditional film markets for good measure.
I see it as bubbling volcano that can explode at any time.
I'll list some Chinese video game industry data that may surprise people.
1) At 287k employees (
), China has more people working in the video game studios than the 4 next biggest countries combined: US (
), Japan (
), Korea (
) and Canada (
).
2) Due to exposure bias, millennials may think Japan and Korea are more successful exporting video games than China to the west. This is not necessarily true - just look at the
in what the industry calls the "Tier-1 West" (US, CA, AU, UK, DE, FR) markets for 2025: There are 30 Chinese publishers in the top 100 (Funfly and FunPlus use tax HQ but development happens in China) Compare that to only 4 Japanese publishers and 4 Korea publishers
You also use the same tool to discover that Chinese game publishers are much more successful than Korean publishers in the Japanese market. And vice versa, Chinese game publishers are much more successful than Japanese publishers in the Korean market
3) China is the biggest video game exporter already, with Chinese game studios based in China earning $18.6B overseas in 2024. This does not count overseas subsidiaries owned by Chinese companies.
4) I'm going to emphasize the scale of Tencent's gaming business. In China alone, Tencent employs 43k employees in it's gaming division which is more than the entirety of Canada and also more than the Japan-based game division employees of all of the 6 major Japanese publishers - Bandai Namco, Konami, Sega Sammy, Square Enix, Capcom, Koei Tecmo - combined. You can even add Nintendo and all it's subsidiaries and it won't surpass Tencent's employee count
Counting Tencent's international studios,
that Tencent's overseas gaming business (exclude domestic revenues) by itself earned more than the entire revenue of top US peers in the last quarter
In 2024, Tencent's overseas gaming business by itself earned $8.0B in revenue, which is more than all of Nintendo ($7.5B incl. hardware, $4.5B for software only) including both it's international and domestic businesses.