Unmanned Combat Ground Vehicle

by78

General
Remote controlled heavy equipment for disaster relief and rescue. Not exactly UCGV, but this thread will have to do.

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pevade

Junior Member
Registered Member
Remote controlled heavy equipment for disaster relief and rescue. Not exactly UCGV, but this thread will have to do.

52892812717_5e7f7d4102_h.jpg
52893835248_a54c81a36c_h.jpg
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You know what would be better?
VR goggles+ the same controls as the driver cabin. Would make perception much easier.
 

tankphobia

Senior Member
Registered Member
You know what would be better?
VR goggles+ the same controls as the driver cabin. Would make perception much easier.
VR is not only computer resource heavy, linking it to a real time 360 video stream will also require high bandwidth connection which makes latency inevitable. Such delay between vision and reaction will cause nausea on the part of the controller.
 

Aniah

Senior Member
Registered Member
VR is not only computer resource heavy, linking it to a real time 360 video stream will also require high bandwidth connection which makes latency inevitable. Such delay between vision and reaction will cause nausea on the part of the controller.
Isn't that resolved with 5G though? I know some companies in China do this with their vehicles.
 

siegecrossbow

General
Staff member
Super Moderator
VR is not only computer resource heavy, linking it to a real time 360 video stream will also require high bandwidth connection which makes latency inevitable. Such delay between vision and reaction will cause nausea on the part of the controller.

VR drones are already used in combat by both the Russians and Ukrainians though. I guess they don’t fly very far so maybe there isn’t enough time to get disoriented and dizzy?
 

tankphobia

Senior Member
Registered Member
VR drones are already used in combat by both the Russians and Ukrainians though. I guess they don’t fly very far so maybe there isn’t enough time to get disoriented and dizzy?
Not quite, fpv is single camera angle which can't exactly be directly compared to a VR setup which is stimulating a full field of view.

A real life 360 video is recorded using something like this:
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The view the user sees from a VR headset is Stitched and moved around from the fixed camera angles, as expected this is computationally expensive and requires very low latency and almost perfect video synchronisation to prevent imagery glitches causing nausea.

I believe the tech has gotten a lot better in the last few years just due to the large increase in computing power, but I'm still unsure whether it is good enough to apply directly into earth moving equipment.

One way to get around this flaw as funny as it sounds is to just stick with a virtual cockpit, with the actual camera view outside each window of the equipment rendered in the cockpit windows rather than being immersed in a purely 360 camera view outside the vehicle, that will pretty much completely rid of the issues I have mentioned, but then why not just ditch the VR?

VR equipment is becoming commonplace for heavy vehicles simulators for training purposes, but I haven't really seen anyone try controlling vehicle from VR.
 
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