Modern Carrier Battle Group..Strategies and Tactics

Totoro

Major
VIP Professional
Re: How Do You Sink A Carrier?

Someone mentioned using own carrier battle groups to sink enemy's battle group. That made me think... just how many nimitz class carriers w ships would it be needed to sink a lonely nimitz CBG? It seems to me carrier group is designed with defense in mind, then attack. Meaning it would require several US CBGs to sink just one of the same kind.

As far as simulteneous attack of many missiles to saturate defences - it would be possible only if missiles themselves communicate between themselves and slow down/accelerate/change formation so a vast number of them strikes at the very same time. Achieving that precision just by timing launches from platforms is next to impossible. Anyhow, it'd doable.

Relatively speaking, bottleneck of current sm-2/essm defence is illumination time/number of illuminators. Though they use time sharing for most of the missile's flight time, they still need some dedicated target illumination time before the impact on the target. Data on that varies, and is dependant on lots of things. For better or worse, infamous dr. Kopp likes to mention the figure of 'few seconds'. Lets use a not-so-conservative figure of 2 seconds between guidance is switched for another missile (target acquisition for the illuminator takes a moment, after all, so it could easely be 3 seconds, but lets stick with 2).

Burkes (and in practical terms Ticos too) use 3 illuminators when missiles approach their sides. 2 illuminators for rear while front differs, where burke can use just one illumnator, where Tico has two. Knowing Burkes are most numerous in missile defence role, lets use a figure of 3 missiles being guided simultaneously.

Unless we're talking about prelaunched defense missiles that travel to expected point where incoming missiles will breach the horizon (not really a viable tactic in my opinion), those defense missiles can be launched only when the search radar has detected them and started tracking them. Lets go with a conservative figure of 28 km away from the ship, as the point where missile gets launched. (horizon detection would happen a moment earlier, obviously).

ESSM makes a much better weapon than sm-2, not only cause of the cost effectiveness but also cause of greater maneouvrability, easely overcoming somewhat slower speed. lets use an average speed over flight time of 3600 m/s. Inocoming missile will get average speed of 3000 m/s.

Lets not complicate things - decoys and countermeasures are not in the game on either sides. Missiles are flying straight (dancers would certainly make illuminator's task harder, requiring longer time per missile attacked) and every missile hits. Interception would happen at around 15 km from the ship, with 5 more seconds for the attacking missiles to reach the ship. Basically, no more than 9 missiles can be intercepted that way. Even if we need just one second for illumination, that's little under 15 missiles. (less cause ESSM wont have time to intercept ones that are under 2km from the ship)

Do correct me but i think right now only a few of USN aaw destroyers and cruisers feature RAM for defense. Still, lets assume RAM is widespread and works as advertised. Problem is, even if we assume 100% hit rate, we dont know system's fire rate. is it one a second? more? less? 10 interceptions per system seems doable, making it by far more effective than ESSM, Sm-2 or phalanx.

So, a phalanx equipped ship could be expected to stop 13-18 missiles, with a RAM equipped one doing 29-34. In a decoy and countermeasure free enviroment, of course. There is no way to asses if decyos and countermeasures could would prevent hundreds of missiles to reach a ship. Assuming missiles arent attacking a burke but a carrier, and that at least 4 ships from CBGs group are in the path of incoming missiles - we get a 50-75 figure or 120-150 missiles. Not bad.
 

Scratch

Captain
Re: How Do You Sink A Carrier?

It's hard to get solid numbers here. But I found that AEGIS can controll up to 20+ SAMs during midcourse and four in the terminal phase. Now because the missiles are launched in short intervals, they reach their targets one after another. So that should work here.
You also presume that there's no AEW plane that would detect the missiles further out and that there are no fighters to intercept missiles. That's a pretty bad condition.

And how do you get the missile speeds?? Did you mix up km/h and m/s? Because your incoming missiles fly at M9+ at low level. No way! :)
Even if you used closing speeds between the missiles, that's way too much.
A Brahmos will not exeed 925m/s at best.

So in your simplified scenario were all missiles hit, 20 AShM would have been intercepted in the first barrage. If you give the AShM a speed of M2.8 and your SAMs and average speed of M3.5, while the SAMs were launched when the AShMs were 28km away, the intercept would happen somewhere around 15km off the ships. But there are still 15s left until the AShM strike the vessels.
Now AEGIS will do BDA, I'm not sure if there will be enough time now for a second SAM barrage.
 

Totoro

Major
VIP Professional
Re: How Do You Sink A Carrier?

wooow, youre right, i wrote m/s. My mistake. Of course, given figures make sense only if m/s is replaced with km/h, like you suggested. If ashms are doing 3000 km/h, there will be just 5 seconds left, to intercept, not 15, from the 15 km mark, away from the ship.

Why didn't i use fighters downing missiles? cause so far its only a theory, that a radar on f18 can track a missile from a decent distance. But that's the smaller issue there. Bigger issue is that a number of planes would be on patrol, with E2, which would either enage the attackers or run away to meet the reinforcements from the carrier. Dealing with missiles before dealing with fighters puts those fighters at a great disadvantage, especially since more likely than not they'd be vastly outnumbered anyway.

Why no E2 tracking missiles? Well, it would track them. But it couldn't guide them. I was told, by proponents of USN no less, that E2 doesn't have the capability to communicate with the SM-2. What one could do is get a rough data of where the incoming ashm will pop up over horizon and just fire missiles in that general direction, hoping it'd be close enough to intercept once the illuminator actually does get a lock. While plausible, and surely applicable as last resort defense measure, it just doesn't seem applicable. If the incoming ashm changes the path from which it will pop up over horizon, it could make interceptor missile's job much harder.
 

sidewinder

New Member
Re: How Do You Sink A Carrier?

By Sandra I. Erwin

The Navy has embarked on a plan to deploy 18 warships that would defend the United States and key allies against ballistic missile attacks. But there is still one major weakness in U.S. missile defense systems that neither the Navy nor the Pentagon’s Missile Defense Agency has yet been able to overcome — their ability to discern real warheads from harmless decoys.

The Navy has tested the Aegis missile defense system nine times and scored hits in seven of them. The high success rate is misleading, however, says Samson. “The primary cause of one flight test failure — the new guidance control system (the solid divert and attitude control system or SDACS) — still is not being used in its most advanced mode, which may affect its maneuverability against more demanding targets,” she says.

well this shows that missile defence has a weakness as it has difficulty distinguishing between decoys and real missiles so suppose a navy decides to take out a carrier it would know this weakness and maybe if it can get close enough within strike range it could launch its anti ship missiles like harpoon exocet even sea skimming cruise missiles and if it is lucky to be carrier battle group put some fighters for air superiority into the air and launch dummy+real missiles maybe with a delay time of a few seconds now since the aegis system can engage maybe 20+ targets and it battle group another 30 it would still
be left with a overwhelming no of targets to disarm.each with short time lag

but this would be a kamikaze situation where the enemy navy is losing and decides to take out the other navy's carrier with it as it has nothing to lose.
 

Scratch

Captain
Re: How Do You Sink A Carrier?

If ashms are doing 3000 km/h, there will be just 5 seconds left, to intercept, not 15, from the 15 km mark, away from the ship.
With 3000km/h, it will take 0.005h to travel 15km. 15/3000=0.005
One hour has 3600 seconds. 0.005*3600=18. So there are 18s left.

Why didn't i use fighters downing missiles? cause so far its only a theory, that a radar on f18 can track a missile from a decent distance. But that's the smaller issue there.
I actually thought intercepting CMs had become normal buisness for fighters some time ago, supersonic sea-skimmers would still be diffcult but I thought it's possible and worth to take a shot (on short notice). Those supersonic AShM are rather big, and with their engines give a decent RCS.



Bigger issue is that a number of planes would be on patrol, with E2, which would either enage the attackers or run away to meet the reinforcements from the carrier. Dealing with missiles before dealing with fighters puts those fighters at a great disadvantage, especially since more likely than not they'd be vastly outnumbered anyway.
The Hawkeye would stay at safe distance with it's escorts only engaging fighters that are after it. But I think in such a situation fighters will directly engage the bombers/AShM and dodge their escorts. Because if you step up against the escorts first, the bombers will have plenty of time to launch their missiles and those to strike the CV. Wich is much worse than loosing some fighters to enemy escorts.

The E-2 could at least provide situational awareness. Give the ship-borne radars a hint to wich point to look, saving some seconds.
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Sidewinder, I think your article talks of ballistic missile defense were one can put several decoy warheads on one missile.
But then you talk about harpoon wich is a cruise missile. Decoy would mean missiles themselves. To make them look real, they must copy the real ones as close as possible. That means i.e. put a seeker on them. That's that expensive that you could just launch more real missiles. Wich brings you back to the saturation attack. What would in turn need a lot of resources.
 
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BLUEJACKET

Banned Idiot
Re: How Do You Sink A Carrier?

3 Tu-22Ms, 6 missiles out, just 2 or 3 score hits- the carrier is mission killed!
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IMHO China could have some modernized
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, based on
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, for le$$ than Tu-22Ms- having higher speed than H-6 would give it more survivability & success in attacking CSGs.
Maximum speed: Mach 1.65 at high altitude (1,740 km/h, 1,089 mph)
Range: 3,200 km (2,000 mi)
Service ceiling: 18,000 m (59,100 ft)
Rate of climb: 125 m/s (24,600 ft/min)
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Tu-128_21.jpg


tu128-6.jpg


tu128-11.jpg


image1113150177.jpg


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alwaysfresh

New Member
Re: How Do You Sink A Carrier?

How to sink a carrier (or any ship as a matter of fact):

First: I need some information --> How many missiles does a carrier have and how many missiles does its support ships have?

Solution: I would then send that many missiles times two at the carrier. These could be slow missiles that do not cost that much. Then I would send after that just a couple of really fast/large/expensive missiles at the carrier to finish it off.

Why so many 022, because these carriers do not carry infinite amount of missiles.

What do you think about my solution?
What do you think about 022 being the solution?

I think my solution is good... and personally I would build at least 300 022. I think with three fleets of 100 022 no carrier will beat me.
 

Skorzeny

Junior Member
Re: How Do You Sink A Carrier?

How to sink a carrier (or any ship as a matter of fact):

First: I need some information --> How many missiles does a carrier have and how many missiles does its support ships have?

Solution: I would then send that many missiles times two at the carrier. These could be slow missiles that do not cost that much. Then I would send after that just a couple of really fast/large/expensive missiles at the carrier to finish it off.

Why so many 022, because these carriers do not carry infinite amount of missiles.

What do you think about my solution?
What do you think about 022 being the solution?

I think my solution is good... and personally I would build at least 300 022. I think with three fleets of 100 022 no carrier will beat me.

The old mass attack, gung ho, suicide solution?
Probably not going to work. A carrier wouldn`t move into an area where so many FACs were operating. But they would send f18 to sweep the area, and thats not good for you.
Your plan is a bit like having all your troops being snipers. Snipers are an effective part of the army, but if all are sniper, you get rolled over by armour.
FACs are effective as a part of an overall strategy, but if you just have FACs, you get swept aside.
 

alwaysfresh

New Member
Re: How Do You Sink A Carrier?

The old mass attack, gung ho, suicide solution?
Probably not going to work. A carrier wouldn`t move into an area where so many FACs were operating. But they would send f18 to sweep the area, and thats not good for you.
Your plan is a bit like having all your troops being snipers. Snipers are an effective part of the army, but if all are sniper, you get rolled over by armour.
FACs are effective as a part of an overall strategy, but if you just have FACs, you get swept aside.

"A carrier wouldn`t move into an area where so many FACs were operating."
--> Excellent that is exactly what China would want.

"But they would send f18 to sweep the area, and thats not good for you."
--> What is the range of f18's? Because I would use the same solution on the f18's how many missiles can an f18 carry. I would then send twice as many J10s to guard my 022's.
 

Skorzeny

Junior Member
Re: How Do You Sink A Carrier?

"A carrier wouldn`t move into an area where so many FACs were operating."
--> Excellent that is exactly what China would want.

"But they would send f18 to sweep the area, and thats not good for you."
--> What is the range of f18's? Because I would use the same solution on the f18's how many missiles can an f18 carry. I would then send twice as many J10s to guard my 022's.

Well, then they would send subs. You need a well balanced force. You don`t have indefinite resource, and the double up tactic would leave you vulnerable in some way or the other. that is why the chinese are trying to build a normal well balanced navy
 
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